Silent Hunter 3 Bismarck Mod
Posted : adminOn 5/29/2018Here is the read me: ---------------------------------- A.F.T PlayableShips beta 0.9 BOTH MOD ---------------------------------- -Changes the Type VIIB in Admiral Hipper Heavy Cruiser -Changes the Type IXB in Bismarck Battle Cruiser This mod is JSGME ready. It will only work with a stock SH3 install.
--------------------------------------------------------------------------------------- If I may add, if you run any version of War Ace Campaign, it will work, as WAC is developed on stock SH3 files.
Silent Hunter 3 ingame footage. HSL_Ship_ver 1.2 mod adds in Silent Hunter III the Hospital Ship with shined windows and navigating lights. 709 downloads.
The mod has 3 packs and in each pack there are 3 different ships, I’m quite sure they are all German ships. Some examples of the ships you can use are: the aircraft carrier ‘Graf Zeppelin’, the light cruiser ‘Leipzig’, just to name a few. I’ve been playing around a bit with one pack, and can really say that this modification is pretty fun and different!
Ensoft Group 7.0 Technical Manual more. The interface of the game stays the same as in the ‘normal’ version (aka when playing without the mod). Commanding the ship is really easy, just choose your speed and adjust your rudder, just like you would do normally. When you click on the periscope icon on the left, you go directly to the view you would get when you would be playing without the mod, so even if you’re sailing with a ship, the same interface will always appear. The only thing that has changed is that when you click on the bridge icon, you actually end up on the bridge of your ship, with a sailor behind you steering the ship and the binoculars in front of you.
Most of the commands on the left are practically unusable, pretty logic because I don’t think you want to go diving with your ship (although it sometimes happened that I could). I’ve played the career mode with this mod and came to the conclusion that the aim of some of the enemy ships is really really bad. Only when they came close enough (say between 500 and 1000 meters) were the destroyers able to hit me, but at the time they got close enough they were already burning and ready to sink. The only time I was actually worried is after having raided Hartlepool with ease, I went to Firth of Forth that was right next to it. While entering the bay didn’t find too much resistance, maybe two destroyers, but then I saw the coastal batteries, thinking they would also shoot to the stars (it was night time) I went straight ahead in direction of the port. Boy was I wrong, I really took a beating there, everything was flooded fortunately the crew could repair the damage.